12/17/2023 0 Comments Minion masters ghost stormHaving both bridges held against you happens quite a lot, and then this easily lets you swing the game back. It's a good cycle card sure, but there's cards I would definitely take over it. Laser turrets crush those, can hit air, and generally deals well with most medium size units like succubus, whirly scrat, etc. A common weakness in draft decks is not having something to deal with big tanky guys like golems and colossus. Good players stop sending big threats alone once they see you have Lancers (or don't send threats alone in the first place). Stun Lancers die too easily to spells or 3+ enemy minions. Both of those are just generally very weak. Stun Lancers, Crossbow Dudes -> Tier C. It's basically a 2 mana scrat pack: takes both bridges and then dies to almost everything. Of course, there's a bunch of things I disagree with here, and I'm basing this on what I would prefer to pick if I were given these choices at the very start of a draft (no cards in my deck yet): You should merge the common and regular card lists because those are offered together in draft. Unranked (not enough games with and against) : Drone Buzzers / Atg Drones x8Ī nice start, I wanted to try making one of these at one point. Tier C : Dragon Nest / Hypnotize / Gax The World Bomb Tier B : Xiao Long / Ghost / Styxi / Troubadour Tier C : Blastmancer / Call To Arms / Soul Stealer Tier B : Blood Imps / Black Hole / Infiltration / Future Present / Future Past / Demon Warrior / Spiritmancer / Priestess Tier C : Disruptor Puffs / Rampage / Rammer / Bounty Sniper Tier B : Spirit Infusion / Assassin / Fire Imp / Walking Blind Date / Blind Date / Drone Walker / Tranquil Shi-Hou Tier A : Illusory Cleaver / Re-boomer / Shielder Crossbow / Whirly Scrat / Undying Skeleton / Spirit Vessel / Bridge Shrine / Stun Blast Tier C : Heal Puff / Propeller Scrats / Zeppelin Bomber / Bazooka Scrat / Wall / Magna Storm / Scrat Horde / Scrat Launcher / Swarmer Totem Tier B : Shock Rock / Raging Reinforcements / Spear Throwers / Battle Shi-Hou / Defenso Chopper / Ghost Turret Tier A : Scrat Pack / Boomer / Elite Swarmer / Cannon Roller / Divine Warrior / Blue Golem / Dragon Pack / Laser Turret Tier C : Daggerfall / Living Statue / Crossbow Guild / Stun Lancers Tier B : Grenadier / Crossbow Dudes / Sniper Scrat / Annihilator / Swarmers Tier A : Dragon Whelp / Warrior / Fireball / Lightning Bolt / Legionnaires / Cleaver Also there are cards that get much better with certain heroes (such as Blood Imps for Apep) so keep in mind that too. I have a safe playstyle where I try to outvalue my opponent and win mid-late game which is why face cards (such as Zeppelin Bomber ot Rammer) that are only good for agressive decks that try to win early-mid game and why combo cards (such as Dragon Nest and Call To Arms) that are a bit of a gamble are ranked so low. Keep in mind that a tier list is usually pretty subjective. That being said I did 42 draft since I started and I have 8,1 win on average which I think is pretty good considering my winrate wasn't so good at first. Disclaimer : I only started this game two weeks ago so I'm far from the most experimented draft player out there.
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